Robust image-to-3D conversion of the provided...
A public Myrlin creation by Thomas Justin.
The prompt
Robust image-to-3D conversion of the provided pixel art scythe. Generate a clean, low-poly voxel model optimized for the Hytale game engine style. CRITICAL: Maintain precise 90-degree angular geometry on all surfaces; disable any auto-smoothing, subdivision, or marching cubes algorithms. The resulting mesh must be composed of hard-edged cubic and planar forms, faithfully recreating the pixelated silhouette seen in the input. Extrude the handle to a consistent cylindrical (cubic-section) thickness of 2 units. The central circular emblem must be a distinct, elevated flat disc. The complex curved black blade structure must be rigid and faceted, while the bright red edge (the blade edge) should be converted into extremely thin, sharp, non-volumetric planes (double-sided) to maintain a razor-thin appearance. Ensure the gold 'H' emblem in the center has clean, separate cubic forms with clear depth separation from the black disc. Texture mapping must adhere strictly to the original pixel art resolution, avoiding any pixel blending or blurring. The weapon must stand vertically upright as in the input image.
Explore more
Myrlin includes creations from different workflows. For a Studio source example with downloadable .blockymodel and PNG files, see the painted teapot.
